Changelog
Latest features, improvements, and fixes. We ship updates regularly to make Supatimer better for your team.
Customize the message at the bottom of every post
You can now set the footer line on each type of Discord post - scrim confirmed, preliminary lineup, weekly preliminaries, polls, and activity posts (comp / QP / custom / VOD / meeting). Set a server-wide default for each in Server Settings, override any of them per team in Team Settings, or tweak the text just for one post right from the posting dialog on the calendar. Turn a line off entirely to omit it. Anything you type is automatically prevented from pinging @everyone, @here, or roles.
Set your server's schedule style in one place
Server Settings now has a Schedule Defaults card where you configure the availability style for the whole server: choose time slots or a weekly recurring schedule, set the default practice days and time, and turn the "flex earlier / later" options on or off. New teams inherit these defaults automatically, and any team can still override them in its own settings - so single-team servers no longer have to open team settings to find every time-related option.
Timezone name no longer overlaps the label next to it
On the Time Slots & Timezone card in Server Settings, a long timezone name (like "Central European - Stockholm, Berlin, Paris") could overflow its dropdown and overlap the "currently: CEST" label beside it. The dropdown now truncates cleanly and the label stays in place.
Server timezone now adjusts for Daylight Saving automatically
Set your server timezone once by region (for example "Central European - Stockholm, Berlin, Paris") and Supatimer shows the right abbreviation automatically: CET in winter, CEST in summer, with no more editing it twice a year. Posting a scrim pre-fills the correct seasonal timezone, and a small "All times shown in ..." indicator now appears next to the availability calendar so everyone can see which timezone applies - admins get a quick link to change it.
The full-capacity notice now stays visible while you browse
The landing page's full-capacity notice has been redesigned as a slim full-width ticker that stays pinned under the menu bar while you scroll. It no longer competes visually with the Log in with Discord button, and the whole banner links to the Supatimer Discord so visitors can get notified when invites reopen.
AI auto-fill now appears for newly created teams
On a server set up for a single game (like Overwatch), a brand-new team is now automatically treated as that game. Before this, a new team had no game assigned, and because the per-team game picker is hidden on single-game servers there was no way to set one - so game-specific features like the AI auto-fill section on scrim posts stayed hidden. New teams now inherit the server's game automatically, and existing teams were updated to match, so the feature shows up right away.
/early-lineup, /scrim, and /weekplan no longer crash for non-UTC servers
These commands were silently failing for any server whose timezone was set to something other than UTC or GMT (CET, CEST, EST, PST, JST, and so on). The handlers now convert the stored timezone abbreviation to a full IANA name before computing today's date, so the schedule lookup runs correctly. If a server happens to have a corrupted timezone value, the command now reports a clear error instead of throwing an opaque RangeError.
Open the calendar manager from more places
The dialog that creates, reposts, and updates calendars is now reachable from three new spots: the “This week” date range in your dashboard hero, a new “Manage Calendars” button next to “View all” in the My Calendars card, and the date-range / “This Week” pill at the top of any calendar page. Clicking either pill on a calendar page drops you straight into the week-action step for that team, so you can post or repost without re-picking the server and channel.
Edit a calendar's schedule directly from the calendar admin page
The Schedule Configuration card that lives on a team's settings page now also appears on each calendar's admin page (Settings → from any calendar). You can switch between time-slot and recurring mode, change practice days, edit time slots, toggle flex earlier/later, and pick the Discord-timestamps preference without leaving the calendar. Edits write to the same source as the team page, so any calendar in the same Discord channel sees the change immediately (a hint above the card calls this out). Calendars whose channel has been removed from the server's allowed channels show a notice with a link to Server Settings instead.
AI auto-fill for scrim posts
When posting a confirmed scrim for an Overwatch or Marvel Rivals team, you can now paste the opponent's Discord message (and optionally a map-pool screenshot) and let AI fill in the team name, SR, battletag, Discord tag, host, stagger and hero-ban fields for you. It also works out the shared map pool between your saved pool and theirs, and flags any map names it could not match so nothing is guessed silently. You review and edit everything before posting. It is in closed beta right now: a monthly usage limit shows in the modal, and servers without access see a card linking the Supatimer Discord to request a spot on the beta list. The same AI auto-fill now also appears on the weekly preliminary grid's Set opponent popover, and it sits at the top of the scrim post modal. The pool text written into the notes field now uses proper map names and Discord formatting (bold mode labels with bullet-separated maps on each line), so the posted scrim reads cleanly in Discord.
The “Show date” setting now actually shows dates on Discord posts
When a team turned on “Show date” for the availability calendar or weekly preliminaries, the per-day date (e.g. “Mar 17”) showed in the dashboard preview but was missing from the real Discord post. Dates now render on every Discord post type - recurring, single time-slot, multiple time-slot, and weekly preliminaries (including /weekplan) - matching the preview. Turning the setting off leaves posts exactly as before.
Recurring schedules no longer expect players who left the team
Recurring weekly schedules used to keep every player who was ever a main or tryout marked as expected forever, even after they left the server, lost access to the team channel, or had a core role removed. Expected players are now re-checked against current Discord access each time the schedule, dashboard, preliminaries, or posted lineup is viewed: a member stays expected only if they still have access to the team channel and, when the team uses core roles, still hold one of them. Availability you set yourself (available / confirmed) is never affected.
Players who mark themselves available now always show on the recurring calendar
A main or tryout player who explicitly marked availability on a practice day could be left off the recurring calendar entirely. Anyone with channel access who reports availability now always appears.
Weekly preliminaries no longer drop everyone during a brief Discord outage
If Discord was momentarily unreachable while a weekly preliminary lineup was being calculated, every expected player could be cleared from it. The lineup now keeps players when access can't be verified instead of emptying the list.
“Add Player” on the availability grid now adds an empty row
Clicking “Add Player” now immediately adds that person to the grid as an empty row - you tick the days/slots they're available and the normal Save persists it (nothing is written until you Save). Previously the button appeared to do nothing. Players who had never logged into Supatimer are also created on Save so their ticked availability is no longer silently dropped.
Manually-added players on recurring schedules now show even without a core role
On a recurring weekly schedule, a player a manager explicitly added or marked available was dropped from the lineup and weekly preliminaries if they did not hold one of the team's core roles (for example a ringer). Explicitly setting someone available now always keeps them in the recurring schedule - the core-role check only affects who is auto-expected, never availability set by hand.
Managers can toggle flex earlier / later for any player from the availability grid
On flex-enabled calendars, managers and admins can now toggle a player's flex earlier or flex later directly from the grid. On each player's row, the LEFT arrow appears on their earliest ticked slot for a day (toggles 'can start 1 hour earlier'), and the RIGHT arrow appears on their latest ticked slot (toggles 'can end 1 hour later'). Middle slots show just the check. Edits batch with regular availability edits and persist via the same Save button.
Flex earlier / later now correctly handles multi-slot players
Previously, toggling earlier or later flex would apply the flag to every slot the player had on that day, which was wrong: 'flex earlier' on a non-edge slot doesn't mean 'I can start an hour earlier in the day'. Now the toggle writes flex earlier only to the player's earliest ticked slot for the day, and flex later only to the latest. The self-edit card still shows the same simple Earlier / Later rows.
Bot invite buttons now consistently show the capacity-paused notice
When clicking any "Install Bot" or "Invite Bot" entry point (dashboard top nav, zero-server welcome modal, scrim exchange page) you'll now see the same capacity-paused notice with a link to try installing anyway. Previously some entry points opened the Discord install URL directly. The back and close buttons on the zero-server welcome modal also now sit in the correct top-left and top-right corners.
Timeslots can now overlap and span past midnight
Saving overlapping timeslots in server or team settings is no longer blocked - the red error is replaced with an amber warning so you can confirm and save. Late-night slots that wrap past midnight (e.g. 22:00-02:00 or 17:00-03:00) are also now accepted, giving you full flexibility for evening scrims that run into the early hours.
Confirmed scrims on multi-timeslot calendars now require a timeslot
When posting a confirmed scrim from the All tab on calendars with multiple timeslots, the form now asks you to choose a timeslot before entering scrim details or posting. This prevents confirmed scrims from being created without a timeslot attached.
Flex picker now blocks duplicate days across menus and keeps the time visible after selection
In the 1-timeslot flex picker, every option now shows the time range alongside the day (e.g. "Mon 20-23") so the menu still tells you which range you picked from after it collapses. Picking the same day in two range menus is no longer silently overwritten — the bot rejects the second pick with a clear message naming the conflicting day and the range it's already in, so you can decide which range you actually meant.
Cleaner flex picker for 1-timeslot teams + new "include standard time" toggle
When your team has Flex earlier/later enabled and exactly one configured timeslot, the Discord availability picker now shows up to four concrete time-range menus (standard, 1h earlier, 1h later, both) instead of the day-selector plus two flex menus. A new team setting controls whether the standard time itself is offered as a choice — turn it OFF if your team always plays earlier, later, or both, and never the exact standard time. Teams with 2+ timeslots keep the existing UI unchanged.
/avail now accepts a `players:` parameter for individual users
You can now ping specific people in addition to (or instead of) roles when posting an availability calendar. Use `/avail players:@Alice @Bob` to ping Alice and Bob and add them to the calendar's tracked users. Combine with `roles:` for mixed pings: `/avail roles:@Team players:@Ringer`. Help is available via `/avail help:players`.
Non-managers see "Install Bot" in the navbar instead of a hidden Settings link
If you don't have admin or team-manager access on any server, the navbar slot that managers use for Settings now reads "Install Bot" and opens the bot-invite flow in a new tab. Managers see the same Settings link as before.
Calendar weekday dates now show correctly in every timezone
In some timezones (EST, PST, and other zones west of UTC) the calendar columns on the dashboard and /calendars pages labelled dates one day behind — Monday's column showed the Sunday date. Dates are now interpreted as calendar days instead of UTC instants, so the displayed weekday and date always line up no matter where the viewer is.
Add Player picker now opens as a centered page modal
The Add Player picker on the availability grid was being clipped inside the availability card on pages where the card had a backdrop blur. It now opens as a full-page modal as intended.
Add players directly to the availability grid
Managers can now click "Add Player" on the availability grid to pick any server member who has access to the calendar's channel. The picker filters by channel access so you don't see members who can't actually see the calendar.
Click any player in the weekly-prelim grid to edit their roles
The role-edit modal (already available on the availability grid) now also opens when managers click a normal player pill in the weekly preliminaries grid. Clicking ringers and unmarked-availability players still opens their existing modals.
Onboarding checklist detects calendars posted from Discord
If you posted your first calendar via /avail in Discord, the onboarding panel on the web dashboard used to stay stuck on "Post your calendar" until you refreshed. It now advances to the done state within about a second, without any refresh.
Custom Supatimer nicknames per server
You can now set a Supatimer nickname that overrides your Discord server nickname everywhere Supatimer shows your name - lineups, calendar embeds, polls, absences, and the members page. Set it three ways: the new /nickname slash command (self-service), the pencil icon next to your name on the Members page, or from a member popover. Admins and team managers can set nicknames for other members via the Members page. Clearing falls back to your Discord server nickname, then global name, then username.
Settings nav link hides when you manage no servers
Follow-up to the Servers page filter from 2026-04-10. If you have no servers where you're the owner, a Discord admin, a web admin, or a team manager, the Settings link in the top nav no longer appears - previously it would dangle as a link leading to an empty page. Users who manage at least one server see the link exactly as before.
/scrim, /weekplan, and /early-lineup now pick the current week's schedule
When you had both this week's and next week's calendars posted in the same team channel, these commands could pick next week's schedule instead of the active one. They now filter to the schedule covering today (in your server's timezone), so the commands always use the correct week.
/update now works on scrims posted at flex times
If your team uses flex-earlier/later availability (e.g., base slot 20:00-22:00 but the scrim was posted at 19:00-21:00 or 21:00-23:00), /update no longer fails with "No lineup data found for this scrim." The score update and message re-render now work the same way as the original /scrim post.
Servers page only lists servers you manage
The Servers page now only shows Discord servers where you are the owner, a Discord admin, a web admin, or a team manager. If you are a plain member or only have /avail access, that server no longer clutters your list. A new empty state explains what to do if you need more access.
Host details on the Set Opponent popover
The Set Opponent popover on weekly preliminaries now has a Host details section: host side (We host / They host), stagger toggle, hero bans toggle, map pool, and notes. First time you open it for a scrim day, host side, stagger, and hero bans prefill from your team scrim defaults. The scrim posting modal shows the same fields and stays in sync, so whichever side you edit first, the other side picks it up.
Scrim edit no longer duplicates opponent info
Editing a posted scrim no longer copies the opponent name, SR, and contact details into the More info field. Each edit used to compound the duplication - this is now fixed.
Contact auto-selects from the lineup
The scrim contact field now auto-picks the first player with a Battle.net tag. Priority order: tank, flex support, main support, then anyone else on the roster.
Clearer Server settings cards and section names
Sections are reordered and renamed (for example Teams and Channels, Supatimer Admins, Post Calendars, Extra Bot Features). Config cards use a purple title bar with the short explanation just below it, then your controls. Refresh roles sits on the bottom row next to Save. The empty-server welcome dialog uses the same gradient as the Contact panel for consistency.
Configure team managers from Server settings
Admins can pick a team and assign manager roles and users on the dashboard (with emoji and SR shown in the team selector). Supported games uses a denser grid on wide screens. Admin, availability, and team-manager role lists use shorter panels; the old Role colors placeholder card on this page was removed because colors live in team settings.
Accurate loading text when posting, updating, or reposting from the web
The Manage calendars dialog no longer always says the calendar is being created while the request runs. It now shows posting, updating the calendar post, or reposting to match the button you chose.
Calendar settings page works better on small screens
Manage members and Team settings now appear in the main column under Tracked Roles (not only on large desktops). Save changes sits right under the role picker, shortcuts use compact rows with chevrons, and spacing is tightened between those rows and the danger zone.
Clearer error when the bot is missing Administrator permission
If the bot was invited without the Administrator permission (for example, if the checkbox was unticked during the invite flow), /avail now shows a clear message explaining that the bot needs to be kicked and re-invited with Administrator enabled, instead of a cryptic Discord API error.
Pick which week to post when creating calendars from the web
When creating a calendar from the Calendars page, you can now pick any of the next 3 weeks (this week, next week, or the week after) and choose whether to post a new calendar, repost a replacement, or update an existing calendar in place. The dialog shows which weeks already have calendars so you know exactly what each button will do.
Create calendars from the web dashboard
You can now create availability calendars directly from the Calendars page using the 'Manage calendars' button - no need to use the /avail command in Discord. Select your server and team, and the calendar is posted to Discord automatically.
Cleaner day headers on the availability grid and weekly prelims
Column headers no longer show numbered emoji prefixes before the weekday; day names and dates are unchanged.
Flex earlier/later tooltips on the calendar grid and weekly prelims
Hovering the flex arrows and the center check or player avatar explains who selected earlier or later flex, including when both apply, with key phrases emphasized.
Calendar settings role picker scales to large Discord servers
Tracked roles on the calendar admin page now use a searchable two-column picker with filters and scrollable lists, instead of a long row of role buttons.
Flex earlier/later on the web dashboard
If your team has flex enabled, the availability grid and weekly preliminaries now show arrows indicating who can start 1h earlier or end 1h later. You can also set your own flex preferences in My Availability.
Banner and tour dismissals now persist correctly
Clicking "Don't show again" on the video tour banner or onboarding tour prompt now works reliably across page loads and devices.
Weekly preliminary data can no longer be lost during save
In rare cases, saving lineup edits from the dashboard could silently lose all preliminary data if the database write was interrupted. Saves are now wrapped in an atomic transaction - if anything fails, the original data is preserved.
Dashboard calendars load instantly on return visits
Previously, some calendars could briefly disappear on the first render and then reappear after a moment. The dashboard now remembers which channels you can access, so all your calendars show up immediately.
Video tour banner and guided tour respect dismissal
Clicking "Don't show again" on the video tour banner or guided tour prompt now reliably hides them permanently, even if the page refreshes before the server responds.
Single calendar page on phones
Calendar detail uses clearer card spacing on small screens, optional team settings next to calendar settings in the header card footer, and the weekly preliminary grid uses subtle edge fades instead of arrows to show horizontal scroll. A dev mock at /dev/mock/calendar-detail-mobile documents layout alternatives.
Scrim opponent prefill when editing a confirmed post
When you open the scrim confirmed post modal to edit an existing Discord message, opponent details from the weekly preliminary grid now pre-fill correctly. Previously they could stay empty even though the grid had them.
Calendars page layout on phones and desktop
Active calendars on small screens use a stacked layout with weekday dots and status. On wider screens, Event Polls and My Absences align to the same height. When you have no absences, only the Add button in the card header is shown.
Dashboard mobile layout and spacing
My Calendars on small screens shows team name and emoji with the date row separated from availability dots. Dashboard cards use tighter padding on phones, and content sits closer to the top bar.
Server nickname on weekly timed availability calendars
When you set availability on a timed (time-slot) calendar, your name on that calendar now uses your server nickname for that Discord server. Previously it could show your global Discord name if it differed from the nickname on that server.
Optional member count in welcome and goodbye messages
Server Settings under Member Tracking now has a switch for welcome and one for goodbye to include or hide the "We're now at N members" line. Defaults stay on so existing servers behave the same until you change them.
/roast - fun social command
Use /roast @player to drop a random burn in the channel. Over 700 lines mixing gaming and everyday roasts. Server admins can toggle it on or off in Server Settings under Fun Commands.
Members page save for coach and game-specific roles
The dashboard Members page now treats edits to the Coach checkbox and non-Overwatch role checkboxes as unsaved changes, so per-row Save and the floating Save All bar appear when expected.
Marketing pricing page
The pricing page shows three tier styles with zero for every plan, a full feature comparison table, and Get Started buttons that go straight to Discord OAuth.
Structured opponent fields in scrim post modal
The scrim confirmed post modal now has dedicated fields for opponent name, SR, Battle.net, and Discord instead of a single free-text box. Start typing in the opponent field to search past opponents - selecting one auto-fills all contact info. Data syncs back to the weekly preliminary grid. A free-text More info field is available for anything else.
Owner DM notifications for server joins and leaves
Bot owners now receive DM notifications again when the bot joins or leaves a server. These notifications were broken after recent gateway changes.
Dashboard navigation simplified
The dashboard sidebar has been flattened - no more nested dropdowns. "Event Polls" has been renamed to "Event Planner" for clarity.
Interactive demo page
A new demo page lets you try the calendar, PUGs Planner, and event polls without creating an account. Access it from the marketing site.
Copy button on /early-lineup
The /early-lineup command now includes a copy button so you can quickly copy the formatted lineup text.
Clearer error messages in team settings
Team settings pages now show descriptive error messages instead of a generic "Team not found" when something goes wrong.
Lineup calculation: flex players bumping dedicated role players
Fixed an issue where a flex DPS player could take the hitscan slot and a flex support could take the main support slot in weekly preliminaries, even when dedicated role players were available. The lineup algorithm now fills exact role matches first before allowing flex substitutions.
Event polls visible from private channels
Fixed an issue where event polls posted in private channels were visible to all server members on the polls page, even those without access to the channel. Polls are now filtered by your Discord channel permissions.
Availability showing empty on calendars page
Fixed an issue where timed calendars on the calendars list page showed zero availability even after responding. Both the initial load and the enriched re-render now correctly display your availability.
Shared lineup links and map pool
Shared lineup links (/exc/ short URLs) now work again without requiring login. Map pool display has also been restored for teams that have one configured.
PUGs Planner (Beta)
Organize in-house pick-up games with a drag-and-drop team builder. Create game rounds with custom names, assign maps, drag players from a roster into role slots (Tank, DPS, Support, or custom roles), and reorder rounds by dragging. Set event date/time, add lobby codes per round, and share lineups via a public link or post them directly to Discord. Find it under More Tools in the nav bar.
PUGs Planner improvements
Sortable roster with alphabetical player pools, viewer's local timezone shown on share pages, dark mode fixes, and all server members now appear in the add-players dialog.
Dismissible toast notifications
All toast notifications now have an X button so you can close them immediately.
Dashboard availability for timed calendars
Fixed the dashboard showing empty availability dots and false "Pending" status for timed calendars. Availability now displays correctly for all calendar types.
Instant Discord role refresh
New refresh button in server and team settings pages. When you create or update Discord roles, click refresh to see them immediately instead of waiting for the cache to expire.
Embed layout customization
Customize how your Discord embeds look with the new Embed Layout card in team settings. Configure day prefixes (number emojis or none), day name format (full, 3-letter, single letter, or hidden), capitalization, player name separators (comma, pipe, or thin pipe), and toggle count and date display - each with an optional code block style. Separate settings for the availability calendar and weekly preliminaries, with a live Discord preview so you can see exactly how your embeds will look before saving.
Opponent info on scrim days
A new Opponent row appears on the weekly preliminary grid whenever a day is set to Scrim. Record the opposing team's name, SR, Battle.net, and Discord contacts. Start typing a team name to search past opponents - selecting one auto-fills all contact info. You can also enter everything manually.
Multi-game weekly preliminary calculations
Weekly lineups now work correctly for all 21 supported games. Previously, non-Overwatch games could produce empty lineups because game-specific roles were not passed through the calculation pipeline. Role-structured games like Marvel Rivals and League of Legends now fill roster slots properly. If no players have set roles yet, the system falls back to filling by player status priority.
Member tracking - welcome and goodbye messages
The bot can now announce when members join or leave your server. Welcome messages greet new members with a mention. Goodbye messages distinguish between members who left, were kicked, or were banned. Messages include a live member count. Configure in Server Settings under Member Tracking.
Auto-assign roles on join
Automatically give new members selected roles when they join your server. Pick which roles to assign in Server Settings. The bot needs the Manage Roles permission and a higher role than the roles being assigned.
Multi-game support with composition groups
Supatimer now supports 21 games with game-specific team compositions. Each game has its own team size (3v3, 4v4, 5v5, 6v6, 7v7), role structure, and roster formation. Set your team's game in Team Settings to see game-aware availability grids, weekly preliminaries, role badges, and Discord embeds. Headcount games like Apex and Valorant skip role assignment entirely - just fill player slots.
Per-team role colors
Role colors have moved from server settings to team settings. Each team can customize badge colors for its game's roles. Overwatch teams keep all 8 color settings (Tank, HS, FDPS, DPS, MS, FS, Support, Hyperflex). Other games show their own roles with default colors you can customize.
Game-aware availability grid
The availability grid now adapts to your team's game. A 3v3 Apex team shows green when 3 players are available. A 6v6 Marvel Rivals team needs 6. Role badges show game-specific names instead of Overwatch roles. Players sort by status priority for non-OW games.
Game-aware weekly preliminaries
The weekly prelim grid shows the correct number of role rows for your game. Apex shows 3 rows, Call of Duty shows 4, Marvel Rivals shows 6. Row labels use game-specific role names. Auto-calculate uses the correct roster builder per game.
6 new games added
Fortnite, PUBG, EA Sports FC, Sim Racing, War Thunder, and World of Tanks are now supported with full game data, cover art, and landing pages.
Embed name format toggles
Choose exactly how player names appear in embeds with three independent toggles: Discord nickname, Discord tag, and team role. Replaces the old preset dropdown with full mix-and-match control.
12-hour time format
Switch your server to 12-hour time (AM/PM) from Server Settings. All embeds, time pickers, and dropdowns display times like 8:00 PM instead of 20:00.
Short exchange URLs
Scrim exchange cards now have short, shareable URLs (e.g. supatimer.com/exc/abc123) backed by unique database codes. Edit buttons let you update the link destination without changing the URL.
Per-team player name display with role emojis
Customize how player names appear in Discord embeds per team. Assign custom emojis to each role so lineups show role icons next to player names.
Coach member type
Assign team members as Coach via the Members page. Coaches can opt-in to the availability calendar and appear with a clipboard badge, but are excluded from lineup generation, subs lists, and player counts. The web dashboard shows coaches in a separate section below players.
Public scrim exchange card
Share your team's scrim info via a public link - no login required. Discord lineup buttons now include a shareable URL, and the dashboard has a new Share button to pick the day and detail level. The card uses your server's accent color.
AI help assistant
A floating help widget on the dashboard lets you ask questions about any Supatimer feature and get instant answers. Also includes a feedback form for bug reports and feature requests.
Weekplan redo confirmation
Running /weekplan with redo:True now shows a confirmation warning before clearing the existing plan, preventing accidental resets.
Smart tips for repetitive actions
The bot now detects repetitive actions and shows contextual tips to help you use shortcuts and faster workflows.
Team settings shortcut on calendar
A quick-access button on the calendar page header links directly to the team's settings, saving clicks.
Coaches excluded from /weekplan lineup generation
Coaches are no longer placed into roster slots when generating weekly lineups via /weekplan.
Scrim exchange info and map pool
Configure your team's scrim settings (staggers, kill cam, hero bans, host) and Overwatch map pool from Team Settings. Each lineup post now has copy buttons to share formatted exchange info with opponents - choose Minimal, With Map Pool, or Map Pool + Roster.
/my-info command for Battle.net tag management
Run /my-info in Discord to view and edit your Battle.net tag without leaving Discord. Your tag is shown in lineup contact dropdowns so managers can quickly find your info.
Battle.net tags now display correctly in contact dropdowns
Fixed an issue where Battle.net tags showed '(not set)' in the lineup contact dropdown even when set in the database.
Vote on event polls directly from Discord
Poll embeds now have a 'Vote Now' button that opens a personal menu to pick your available slots, pre-filled with your existing votes. Quick-action buttons for 'All Days' and 'Can't Participate' are included. No need to leave Discord to vote.
Event poll time slots sorted chronologically
Poll time slot options now appear in chronological order instead of random database order.
Recent scrims gated by channel access
The dashboard now only shows recent scrims from channels you have access to, preventing unauthorized previews.
Per-team dynamic Discord timestamps
Times in calendars, lineups, and scrim confirmations can now display in each viewer's local timezone. Configure it server-wide from Server Settings, or override per team with Inherit, Enabled, or Disabled.
Timestamp toggle cache fix
Toggling the Discord Timestamps setting on the web dashboard now takes effect immediately without needing to refresh.
Clearer timezone label on Discord posts
Dynamic timestamps now show "(your time)" instead of the server's timezone abbreviation, making it clear the time is personalized to each viewer.
Guild timezone used instead of hardcoded CET
Calendar embeds and availability grids now use the server's configured timezone rather than always defaulting to CET.
Theme switcher redesigned
The theme switcher dropdown has been replaced with a simple click-to-cycle toggle that rotates through light, dark, and system modes.
Clearer timeslot dialog buttons
The timeslot editing dialog buttons have been renamed and restyled for better clarity on what each action does.
Server icon shown in calendar rows
Dashboard calendar rows now display the server icon instead of the team emoji for a more consistent look.
Copy button on embed posts
Embed builder posts now include an optional copy button so members can quickly copy the formatted text.
Analytics integration
Added cookieless, privacy-friendly analytics (EU-hosted) to help us understand how the dashboard is used and improve it.
Duplicate players in scrim confirmations
Fixed a bug where players could appear twice in scrim confirmed messages.
Click-to-edit SR badge on calendar page
You can now click the SR badge on the calendar page to quickly edit your team's SR range.
Bot presence (Online status)
Supatimer now shows as Online in Discord at all times, powered by a dedicated gateway service.
Faster dashboard loading
Server and dashboard pages now load in two phases - you see content immediately while details fill in, plus smart caching reduces Discord API calls.
Members with only @everyone role now visible
Members who had no additional roles beyond @everyone were incorrectly hidden from channel access checks.
Default scrim SR from team settings
When posting scrim preliminaries, the SR now defaults to your team's configured SR range.
Roster slot fill order corrected
Fixed Main Support being filled after Flex Support, and improved role optimization for dual-role players.
Mobile calendar scrolling
Calendar drag-and-drop no longer blocks normal touch scrolling on mobile devices.
Video tour and web guide
Added a video walkthrough to the web guide and docs pages, plus a dismissable banner on the dashboard linking to it.
Docs and guide are now public
The bot commands reference and web guide pages no longer require login to view.